Cl_interp_ratio 1 or 2 TF2

Interp settings? :: Team Fortress 2 General Discussion

  1. 1. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). 2. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. Drop it down to 1 _only_ if you actually know what you're doing and why you're.
  2. cl_interp_ratio 1 if you have little to no packet loss. This buffers one server update for interpolation. cl_interp_ratio 2 for connections with light packet loss. This buffers two updates, and helps with clients that may regularly drop more than one packet. cl_interp_ratio 3 (or even 4) for heavy packet loss
  3. 1. cl_interp_ratio = 1 or 2. there is no 3. If you have 1% packet loss go with 2 because youll fuck up your and other peoples hitreg by playing with loss and its just retarded to do so. Of not go with 1. 2. You cant change cl_interpolate. Its forced to 1. 3
  4. cl_interp_ratio 1 or 2? any diferences? and cl_interp 0.007813 ( def. 0.03125 ) 2014-06-22 01:41. Topics are hidden when running Sport mode. #1
  5. 4. level 1. b0bel. 2 years ago. Simplistically, cl_interp controls lerp, which is a period of extra delay added by the game to help it smooth out movement and hitreg. The default is 100ms, which for modern internet connections is far too high, so you should lower it to improve the responsiveness of your game
Cl_interp for mm — the best values for mm are 1:1 except is

Existem muitas postagens no fórum sobre o cl_interp perfeito, mas ninguém realmente mencionou cl_interp_ratio. A maioria dos jogadores define como 1 ou 2 (padrão), mas poucos explicam o porquê. Qual é a razão b. Il y a beaucoup de messages sur le forum sur le cl_interp parfait mais personne n'a vraiment mentionné cl_interp_ratio. La plupart des joueurs le définissent sur 1 ou 2 (par défaut), mais peu expliquent pourquoi. Quelle est la raison b. cl_interp和cl_interp_ratio我实践多次早定下了 cl_interp 0;cl_interp_ratio 1 打不准 cl_interp 0;cl_interp_ratio 2 打不准 cl_interp 1;cl_interp_ratio 1 画面显示都变得顺滑,玩狙最舒服,步枪时飘时准,手感不够稳定 cl_interp 1;cl_interp_ratio 2 最舒服,手感稳重 你ratio值是1或者2时,interp的值最低为0.05,你改0也会强制到0.

Que deberías usar. cl_interp_ratio 1 si usted tiene poco a no paquete perdido. Esto almacena una actualización del servidor para la interpolación. cl_interp_ratio 2 para conexiones con ligero paquete perdido. Esto almacena dos actualizaciones y ayuda con los clientes que pueden soltar más de un paquete con regularidad An important thing to remember is that using lots of launch options at once isn't a great idea. Doing this makes it hard to know where the problem is if one of. 30-59 ping cl_interp 0.015625;cl_interp_ratio 1 60-89 ping cl_interp 0.015625;cl_interp_ratio 2 90-100 veya üstü ping cl_interp 0.03125;cl_interp_ratio 2 cl_interp_ratio 1. cl_interp 0.0152. or whatever your recommendations are. for me personally I couldn't hit crap with a cl_interp_ratio 2, 1 hit MUCH better for me for scout and sniper. Embers: 0. ye if you want to see the default of a command open the console and just type the command

CS:GO cl_interp_ratio 1 or 2 Difference between cl_interp_ratio 1 and 2 - iTecTe . cl_interp_ratio 2 for connections with light packet loss. This buffers two updates, and helps with clients that may regularly drop more than one packet. cl_interp_ratio 3 (or even 4) for heavy packet loss cl_interp 0.015151 cl_interp_ratio 1 если совсем говно и лосов с чоками много, то cl_interp 0.032 cl_interp_ratio 2 Generally. Unstable ping = ratio 2. this is my experience. i used cl_interp 1 (0.31000) cl_interp_ratio 1, before sticker update and i was fragging hard. Then after the update, there was some delay in my shots registering then i changed it to cl_interp 0 (0.015x) cl_interp_ratio 1 and my shots were registering again

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On LAN, cl_interp_ratio 1 and cl_interp_0 is objectively the best. 0 doesn't mean the server deals with it, it means that it's the length of two server messages (by default) how it works is, the server sets your real interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default cl. :/tags: cl_interp cs go,cl_interp_ratio,cl_interp tf2,cl_interp 5,cl_interp_ratio 1 or 2,cl_interp 0,cl_interpolate,cl_interp 5 tf2,cl_interp 0 vs 0.031,cl_i.. cl_interp, cl_interp_ratio, and lerp - posted in Team Fortress 2: Well I took a stab at explaining interp in a little easier way then most guides. I dont really like talking about interp cause most people have different opinions about it. Since i made this guide from scratch please let me know of any mistakes no matter how minor so I can correct them

If cl_interp_ratio 2 same as cl_interp 1 with cl_interp_ratio 1, and changing cl_interp won't show a difference cuz it takes max value. Tested several weeks, changing values several times. Yes, I suppose maybe it is auto-suggestion, but overall statistics show interesting results. 0. Share . Report Save Skillnad mellan cl_interp_ratio 1 och 2. Asher Dunlap. Jag ska ge en kort översikt över Interpolation, vad detta betyder när det gäller spel på källmotorn (som TF2), vad de olika värdena på cl_interp och cl_interp_ratio menar, och hur man testar din anslutning för att hitta det värde som fungerar för din anslutning

Difference between cl_interp_ratio 1 and 2 - iTecTe

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Explaining and clearing misconceptions about interp, with the spy class.Misconception: thinking that trickstabs come from interp is false.New videos coming s.. alias badnet cl_cmdrate 40;cl_interp 0.025;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 40;rate 35000;echo badnet enabled; alias nettoggle goodnet alias nettoggle goodnet bind shift nettoggl cl_interp 0.01 cl_interp_ratio 1. always use these wheni start tf2 if u keep the ratio as 2 its just the same as not entering the interp ratio in any case, e.g. cl_interp 0.01 would get me round 22.7ms responce, but if u have ratio as 1 itl probs go to 15. Kitchenlab samlar köksredskap för matnördar & hemmakockar. Se utbud och handla online. Tusentals noga utvalda produkter för den passionerade matlagaren. Hitta dina favoriter

Difference between cl_interp_ratio 1 and 2 - Arqad

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Steam Community :: Guide :: Guide on cl_interp & other

Forum thread: cl_interp_ratio 1 or 2 HLTV

I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. cl_interp_ratio 1 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl. [2] cl_interp/cl_Interp_ratio(需要放到autoexec,或者在没进入服务器时进行修改再链接到服务器) 这个参数的意义是 HITBOX 与人物模型的贴合度,在你的延迟,网络状况很好的情况下(ping<45,loss 0,choke 0)可以选择 cl_interp 0/cl_interp_ratio 1 (这两个参数是配套的)为搭配,他可以很大程度得提升你的单发准度,提高你.

Questions about cl_interp : tf2 - reddi

tf_use_min_viewmodels 1 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 66 rate 60000 cl_playerspraydisable 1 r_spray_lifetime 0 r_shadowmaxrendered 0 r_shadowrendertotexture i'm playing with 100-120 ping on eu servers and i need a any help with net config my current net config cl_cmdrate 66 cl_interp 0.0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 66 rate 6000 You can simply set yout cl_interp to the lowest possible value that should be in the orange at all times (if it ever changes to yellow you will need to increase the value of cl_interp) and use cl_interp_ratio at either 1 or 2 dependent on the class you are playing, 1 for soldier and demoman and 2 for any other class

Diferença entre cl_interp_ratio 1 e

cl_interp_ratio 1 //这个参数默认是2,是2009年版Source引擎最新加入的参数,CSGO是2011年版Source引擎。之前说了,CSGO默认认为合适的cl_interp 应该是客户端接受tickrate的时间间隔(等于1秒除以cl_updaterate)的2倍,这个cl_interp_ratio 设置的就是这个2倍关系 net_graph 1 fps显示 cl_showfps 1 fps显示以及位置. rate 128000 cl_interp 0 cl_interp_ratio 1默认是2,cl_interp小于0.1时设为1. cl_cmdrate 128 默认是64,实际允许值以服务器设置为准,多数F还是设定为64. cl_updaterate 128默认是64,实际允许值以服务器设置为准,多数F还是设定为64. fps. cl_autoreload 1 cl_interp 0 cl_interp_ratio 2 cl_updaterate 67 cl_cmdrate 67. and my config sets interp_ratio for soldier cl_interp_ratio 0.0152. While we are at it someone explain what the different colors mean. # alias FPS3 echo cl_showfps 1 - Shows an unsmoothed FPS meter in the top right;echo ;echo Additionally, you can use the following commands to move the graphs position or size.;echo ;echo net_graphproportionalfont - Makes your netgraph size dependant on your resolution.;echo net_graphpos - 0 = left, 1 = right, 2 = centered, 3/higher specifies the X coordinate of the graphs left edge;fps cl_interp_ratio 1 // Common interp setting for MM/League; cl_interp 0 // Common interp setting for MM/League; tickrate 128 // If you launch a local server it will run at 128 tick (can also be done with -tickrate 128 put as launch option) host_writeconfig; Jimmy's Autoexec.cfg File Download Lin

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Différence entre cl_interp_ratio 1 et

//cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0.01 // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. You may see a small FPS gai Tf2 better melee hit reg and tips. - A Config Script for Team Fortress 2. I add a script to draw the hitbox closer to the model to my tips. Put into your tf2 autoexec in Steam\SteamApps\common\Team Fortress 2\tf\cfg. As for melee tips, my tip is swing early. Melee hit registers after .25 seconds unless you're a spy

完美平台强制cl_interp_ratio 1 NGA玩家社

tf2-settings. GitHub Gist: instantly share code, notes, and snippets Net_graph/cl_interp toggle - A Config Script for Team Fortress 2. Net_graph/cl_interp toggle. This is simple script that makes using net_graph and cl_interp easier. With predefined values you can easily choose the right cl_interp for current server. Please note, if you execute autoexec at your class configs, the cl_interp will reset to the. Lerp/netgraph config - A Config Script for Left 4 Dead 2. Lerp/netgraph config. //make sure the file is called autoexec.cfg (just autoexec could work if you havn't configured windows to show file extensions). cl_interp 0.0167 // (Default 0.1) THIS IS THE LERP YOUR GAME WILL LOAD IN AT mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2 // to get it darker. Only works in fullscreen. mat_motion_blur_enabled 0: mat_parallaxmap 0: mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. mat_reducefillrate 1 snd_pitchquality 1 // Apparently improves sound quality. // Threading. studio_queue_mode 1 // Does something with threads. I have no clue. mat_queue_mode 2 // Set up 2 threads for materials. If issues occur, set to -1. cl_threaded_bone_setup 1 // Enables threading for something bone-related. Disable if CPU Cores < 4

TF2 Beta 2007 Pack (Team Fortress 2) - GameMaps

Diferencia entre cl_interp_ratio 1 y

A common. // display, they are useless. This is wrong -- frames are used for much more. // refresh rate. // when it comes down to hit registration. Other than that, I recommend. // keep that value stable without regular drops. cl_showfps 0 // you don 't want to record this, and it' s rounded and eats fps anyway cl_interp_ratio 1 // adjust delay between interpolating entities, set to 0 to use interp ratio 1 = text only, 2 = graph, 3 = legend + choke/loss, 4 = server perf stats // limit the count of clientside physics props to a sane limit for TF2 cl_phys_props_max 20 // do not spawn props until we can see the Source Engine 2007 / Source Engine 2009 (TF2 - DoD S - CSS) + Left 4 Dead Engine + Left 4 Dead 2 Engine + Alien Swarm Engine cl_interp = cl_interp_ratio / cl_updaterate. Optimized setting for one client may not work for other clients Do not just use settings from other clients without verifing them for your system cl_updaterate 128 cl_cmdrate 128 cl_interp 0.016 cl_interp_ratio 1 rate 20000. these seem to be good so far. more testing will reveal better network settings in regards to rates! we're all stepping into unknown territory, after all. True dat. Those are good settings 4) Right-click on your game, then hover over Set priority and click High. There are a total of 3996 commands and variables on this list. Turn-off TF2 Gore and Blood on a PC.Tf2 Interp Settings 2020 A realistic . bind t r_drawviewmodel 0 1this sets the key 't' to toggle viewmod

cl_interp <0.015-0.5> - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is good (Default: 0.1) cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you. TF2 Config. GitHub Gist: instantly share code, notes, and snippets Forums » General TF2 » Recommended interp for high ping scout. Recommended interp for high ping scout Created 30th April 2011 @ 18:26. Add A Reply Pages: « Previous 1 2 3 . AnAkkk. 10 years ago. Quoted from Fragga. I play at 160ms to 200ms. cl_cmdrate 101 cl_interp 0.0152 cl_interp_ratio 1. +cl_interp_ratio 1, +cl_interp 0.031 — Interpolation settings. The majority of people are playing with 1 and 0 values, and thus they are feeling uncomfortable when shooting. It seems, that crosshair is reeling and shaking. Never use interp 0 or any else than 0.031 playing online CS, but ratio should be tested between 1 and 2

cl_interp_ratio [Interp Ratio] This command sets the interpolation amount. The final value is determined from this command's value divided by the value of cl_updaterate. Arguments. Arguments are parameters that you add to a command. Find information about this command's arguments below Difference between cl_interp_ratio 1 and 2 - iTecTe . cl_interp_ratio 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 67 rate 60000 these will fix hitreg is its slow or too low fps . Reactions: Azio and xdank. Xx_Gaming god_xX Barnacle. Jan 11, 2021 35 6 8 Panel View Aug 1, 2021 #2 learned this from icefuse . xdank Antlion cl_cmdrate 66 rate 60000 cl_interp_ratio 1 cl_burninggibs 1 snd_mixahead 0.05 cl_interp 0.015 mat_picmip -1 mat_specular 1 r_lod 0 fps_max 61. revealed that in my case TF2 can adres about 2.3 GB of system RAM, VRAM excluded (I subtracted 1GB form that instead of 2GB since TF2 never ever uses 2GB of VRAM)

0 interp. on: August 07, 2021, 08:34:09 AM. Is it better for jumping to use 0 interp value over 15.2? This can be done by having cl_interp_ratio 0 and cl_updaterate 100000 Когда TF2 создавалась, cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 67 rate 60000 // Плохой интернет, медянка времен строения коммунизма. cl_cmdrate 4

zoom_sensitivity_ratio_mouse 1 //开镜灵敏度. cl_showloadout 1 // 总是显示物品栏. cl_hud_color 2 // 设置hud颜色(0默认、1白色、2淡蓝色、3蓝色、4紫色、5红色、6橙色、7黄色、8绿色、9淡绿色、10粉红色) cl_hud_background_alpha 0.5 //HUD透明度. cl_hud_healthammo_style 0 //hud健康/弹药. [2] cl_interp/cl_Interp_ratio(需要放到autoexec,或者在没进入服务器时进行修改再链接到服务器) 这个参数的意义是 HITBOX 与人物模型的贴合度,在你的延迟,网络状况很好的情况下(ping<45,loss 0,choke 0)可以选择 cl_interp 0 / cl_interp_ratio 1 (这两个参数是配套的)为搭配,他可以很大程度得提升你的单发准度,提高. [中英双语字幕]【LazyPurple】在TF2中选用间谍是什么感觉

Cl_interp_ratio 1 or 2, you can't set lower values for

cl_interp = cl_interp_ratio / cl_updaterate. For example, if your client receives 66 update per second and the interp ratio is 2, you can set cl_interp to 0.03. This way your view interpolation lag is lowered from 100ms to 30ms. Here, cl_interp_ratio is acting as a limiter of the cl_interp value cl_interp_ratio 1 sunucuya kendi internetinden bağlanırsın. cl_interp_ratio 2 sunucuya Valve sunucularından bağlanırsın. cl_interp 0,015625 (64tick) cl_interp 0,0078125 (128tick) Fakat bu ayarları 20ms ping üstünde oynuyosan değiştirmeni asla önermem, default olarak kalmalıdır

Cl_interp_ratio 1 tf2 - team fortress 2 heute bestellen

Team Fortress 2 Division ; TF2 Discussion ; Tf2 Config Sign in to follow this . Followers 4. 0 tf_dingaling_pitchmaxdmg 10 tf_dingaling_pitchmindmg 200 tf_dingaling_volume 2.00 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 66 rate 60000 bind F1. Merhaba arkadaşlar cl_interp ratio ayarlarını 1 mi yoksa 2 değil mi kullanıyorsunuz? Türkçe hiç kaynak göremedim. Ben ortalama 46-66 arası ping alıyorum ve cl_interp ratio 2 yaptığımda chooke değeri çok yükseldi. Sizin kullandığınız ayarları atarsanız sevinirim. Bu arada 64 stick mm oynuyorum Önerilen cl_interp_ratio ayarları: Bu kod oyundaki ping değerinize göre değişiklik gösterebilir. cl interp_ratio kodumuz sabit pinginiz 5 ile 20 arasındaysa 1 olmalı. Bu ayar aynı zamanda hitbox'lara da etki etmekte. Eğer sabit pinginiz 5 ile 20'den fazla ise cl_interp_ratio kodunu 2 olarak sabitlemeniz gerekiyor 1-29 cl_interp 0.007813;cl_interp_ratio 1 30-59 cl_interp 0.015625;cl_interp_ratio 1 60-89 cl_interp 0.015625;cl_interp_ratio 2 90-100+ cl_interp 0.03125;cl_interp_ratio 2 Now the new settings First of don't use old rate settings,but you can use everything else If your internet speed is 1.5 Mbps or less use rate 1966

CS:GO cl_interp_ratio 1 or 2 - that's wrong interp ratio 1

Absolute optimal settings. cl_interp 0 (makes it the lowest possible) the lowest you can get in csgo is 0.007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 12 Ein bisschen was hat sich im Vergleich zu früheren CS Default is either 100 or 1.00. I think it's 100 if it's set to 66, but it shouldn't be crashing your game. Edit: Depending on how freaked out you are, you might want to try the solution I posted in the SE++ about putting +autoconfig in your advanced startup settings to get back to default

cl_interp_ratio 2. Ce qui placera sont interpolation a 30 ou 30.1 MS. Ce qui faut savoir c'est que la commande cl_inter 0 est une fausse valeur parce que quoi qu'il arrive elle ne sera jamais 0 mais 0.01 on la met à 0 juste pour faire comprendre au serveur qu'on veux une interpolation au plus cour cl_interp 0 // Временной промежуток, через который происходит интерполяция. (!D.1) cl_interp_ratio 1. Don't use quotes around the commands like this -nojoy Use a single space to separate commands +fps_max 0 +cl_showfps 1 -high -novid -nojoy +cl_forcepreload 1 -nojoy -freq 144 -refresh 144 +r_dynamic 0 -threads 10 +cl_interp_ratio 1 -tickrate 128 +cl_interp 0 +rate 128000 +cl_updaterate 128 +cl_cmdrate 128 +mat_queue_mode Console Command: Effect: cl_cmdrate 128: Higher tickrate for more fluent